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Monthly Archives: March 2013

Our first exclusive interview is with the Hunter Cell’s gunslinger, Rider. Find out what makes this assassin tick. What did he do before joining the Cell? Where did he get his signature weapons? These questions and much more are available to our cleared personnel over in the Briefing Room. To gain clearance to this room, you must get the password only found in the eBook version of “Hunter Cell.”

Next time, we’ll be sitting down with the muscle behind the Hunter Cell. That’s right. We’re talking with Sledge. If you have a question or comment for him then leave it below in the comments.

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The Briefing Room has been added to the site. There you will find exclusive content, interviews, bonus material and extra artwork not found elsewhere on this site, nor in the books. The password for clearance into this compartment can only be found near the end of the eBook edition of this work. In the event that you purchased a copy prior to the creation of this room, please email me at my contact listed via the about.me link in my Bio section. Give me the purchase verification information, and I will supply you with the code.

 

(Script excerpt taken from recovered Hunter Cell training archive. Source unknown)

 

(A man wearing a black fedora and tan trench coat fades in)

MAN:

I’ve been asked the same question a lot over the years: what does it take to be in the Cell? Well, I’ll tell ya what it takes – a lack of empathy and a broken kill switch.

(The man takes a drag off of his cigarette)

MAN:

You can call me Judge. The group of you have been recruited to train for a spot in our reserves. Only the top three of you recruits will make into our reserve program. For the rest of you, if you’re still alive, you’ll be debriefed and sent packing. Nothing personal.

(JUDGE strides over in front of an image of an open meadow.)

JUDGE:

You will be loaded onto a bus and shipped here to The Meadows for your eight-week basic training course. This will tell us which of you has the fundamental skills needed to survive in this racket. From there, you will go on to eight more weeks of specialized instruction. You will then have to prove your mettle in The Crucible – a hands-on final exam. For those recruits that survive, you will have to sign a 16-year reserves contract. Should you go active in the Cell, your contract will reboot, and you’ll be required to serve ten years on active duty. Should you never get called up from the reserves, you’ll be debriefed and free to go after 16 years.

(Judge walks over next to an older man with white hair in a high-and-tight)

JUDGE:

I’ll now turn you over to my friend and mentor, Phobos. He will serve as your instructor for the duration of your stay here in basic.

PHOBOS:

Hello, and welcome to the basic training phase of your journey. It’s my job to take you pissants and turn you into killing machines. The first lesson you’ve all got to learn is that there’s no room for fear out there. I am fear! If you feel like shitting in your slacks then you’d better do it now. If you so much as give your target an inch, you’ll be worm chow.

(Phobos paces across the stage with his hands clasped behind his back.)

PHOBOS:

A little bit about me… Once upon a time, I was a General and led hundreds of brave Marines to their deaths. I may have led them to their graves, but I ALWAYS led them to victory!

(The shaking man gathers his emotions.)

PHOBOS:

That was a long time ago, though. These days, I have the fun task of building assassins. There aren’t very many of you out there in our reserves. So, not many of you standing here will become agents. Alright, enough with storytime, maggots! Grab your crap and make for the bus parked outside. You belong to me now.

FADE OUT.

Hunter Cell

I’ve held out on making my presence known here for my own reasons. Since you’ve been here a little while, I suppose that I can trust you somewhat. I tend to place information on this site that reflects who the media and law enforcement agencies think we are. It’s entertaining to me. They only get little morsels of what it is that we do for you the American Public. They say that we are an enigma. We are an abomination to our Constitution. We are cold, ruthless and maniacal. Who are they calling maniacal? At times, I have to step in and give you my two cents’ worth of editorial commentary to set the record straight.

We are not here to infringe on your rights. We are not wild-eyed murderers. We do not kill the wrong people. We did not come here from another planet (my personal favorite). We do not…

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(IGL Archives, 2030)

In 2026 the government ran out of funding for NASA and our national space program. In the years that followed, a new breed of exploration and entertainment was born. Sports team owners, former athletic stars and scientific companies pooled their money and resources together around the fastest growing program in the world — the International Galactic League! The space race is back. Now teams from cities all over the world vie for sponsorship endorsements to fund their competitive teams. They all want the same thing; the crown jewel of the IGL — the Galaxy Cup.

The rules of play are simple. Each team must field a fleet of twelve vessels and crews. These ships will then earn points over the course of a one-week match, and the team with the highest score wins. Teams can earn points for the following:

24 hour terrestrial orbit – 2pts.

Lunar landing – 5 pts.

Lunar orbit (24 hrs) – 3 pts.

Orbital Grand Prix (race around Moon and back): first place – 7pts., second place – 5 pts., third place – 3 pts.

New scientific discovery – 30 pts.

Scientific experiments – 2 pts. each.

Orbital luxury cruise – 1 pt. per passenger.

Lunar vacation stay (1 week minimum stay required to qualify) – 1 pt. per traveler.

High orbit shootout: Teams shoot lasers at hologram targets in rounds. First place – 10 pts, second place – 7 pts, third place – 5 pts.

Laser tag challenge: Teams field 20 players in a capture-the flag game. Two rounds of play. Each team has a turn attacking the lunar base and defending it. Scoring: 1 pt for each player ‘killed’, 5 pts for taking the flag.

The teams may elect to field a squad for every event listed in the match, or only compete in certain events. Each match pits at least three teams against one another, but no more than five. At the end of a match, the points are tallied for each team. The points are entered into their league bank and reflected in weekly standings. At the end of the 26-week regular season(March 1 – Sept. 30), the top eight teams will move on to the playoffs. The playoff rounds consist of four teams each, and all teams must compete in every event. The failure to do so will result in disqualification. The top two teams from that bracket then move on to the semifinals. The final four teams compete as above, and the top two move on to the championship match. The championship match goes for two full weeks. At the end of that, the victor gains the spoils.

You have the ability to affect the outcome of your favorite team’s matches. Sign up for a team event, or travel as a tourist. Either way, get out there and compete for the Cup! The teams are listed below, and matches start this with Dallas, Pittsburgh, St. Petersburg and Quebec all in play. Check back every couple of days for the scoring updates on weekly league matches and highlights!

Teams:

St. Petersburg Dynamo (Russia)

London Rockets (England)

Madrid Meteors (Spain)

Quebec Cosmos (Canada)

Cleveland Pulsars (USA)

Beijing Golden Dragons (China)

Seattle Galaxy (USA)

San Fransisco Supernova (USA)

Los Angeles Quasars (USA)

Colorado Comets (USA)

Arizona Apocalypse (USA)

Dallas Astros (USA)

Pittsburgh Sparks (USA)

Florida Gamma Rays (USA)

New England Commodores (USA)

Mexico City Stars (Mexico)

Paris Giants (France)

Tokyo Cold Fusion (Japan)

All teams, logos, and accounts of matches are the sole property of the IGL. This material may not be reprinted, or distributed without written consent from the International Galactic League.

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